To Do List
From FGARWiki
Contents |
Table cleanliness
- Check in/check out system
- Volunteers have a cubby-hole with their name to store all their computers using the shelving in the testing area
- Tools in the tool area at end of each day
- We can make new tool areas if necessary, but no more screwdrivers/wrenches left on desks
- Volunteers that haven't been in for more than 3 months lose their cubby-hole and their projects go to others
- Labeling system for each individual project
- Each build has a 8.5x11 sheet of paper with entries to fill in with it that is put in a folder in the user's cubby-hole at the end of the day
- Check in/check out system
- Bugs (the living kind)
- Too much food trash left behind
- May need to take food wrappers with us when we leave until bug problem solved
- We need a key to get access to the dumpster around the corner
- Casey said that we could get one from landlord
- Bugs (the living kind)
Thrift Store
- Only things for sale in thrift store
- eCommerce
- If something needs a little tweaking, move it back into the classroom and fix it there
- Computers
- Works
- Has price tag
- Has note on what it is that any level of computer user can read
- Connected to internet
- Clean keyboards
- Has speakers hooked up
- Computers
- Desk
- Clean with almost nothing on it, people who come in shouldn't see a mess
- Desk
Dropoff Area
- EVERYONE needs to sign in and out
- Can use a pseudonym, but use the same pseudonym
- Your hours will go into reports for more funding for the future
- Clean out and sort every day
- Only shelving and drop off items allowed to stay at end of day
- EVERYONE needs to sign in and out
Classroom
- Labeling system for each desk
- Check in
- Lock for closet
- Labeling system for each desk
Ebay room
- Lock for the closet